It's been a wild 24 hours, with a release dropped right into the middle of the busiest time at work and home...The Holidays!
Not to mentionlaunching a new release a week before Christmas when peoples money is pretty tied up.
But it's been a great success!
The core book is having the best first sale dale in spooky room history with 12 copies selling in the first 24 hours. Not bad at all!
I decided to shift focus back to the core rules instead of releasing another 2 issues this year because it really needed to be done. Lot's of people were downloading the issues but I was getting the feeling that alot of people were buying them, thinking all the background stuff was great and cool, and that the rules were pretty neat, but that when it got down to playtime not having all the rules in one place was making gameplay difficult for those that don't already know the system.
I also wanted to make Lair of Sword & Sorcery accessible to those who had never played a role-playing game before. For someone with no background experience of a Roleplaying game the rules could seem a little difficult to understand, especially with no overview like, "what is a role-playing game" and "how do you play" along with things like examples of play, etc.
And this book is chock full of those! Lot's of examples, diagrams, even an expanded an organized equipment list.
What it doesn't contain is all the world of Kartharka stuff. I decided to make that all into a seperate books since a) this one was already huge, and b) I wanted to present the world book as a dual book for Lair of Sword and Sorcery and traditional OSR game play, so that you can use the world of Kartharka with any system.
So if you haven't heard yet, or you heard and forgot, the Core rulebook is here and you can get it at DRIVETHRURPG. Click the link and head there now!
~Ripley
Just purchased the pdf, just gave it a super quick read and I have to say, totally impressed. Hopefully I can get it read and have a game over Xmas.
ReplyDeleteKeep up the good work.
Quick question, any chance of adding a solo/co-op rule for the game, that would make it 10/10
thanks
Jason
Super great to hear you like it Jason! I had honestly never thought of a solo version. Sounds like a good idea for an issue of LoSS magazine though! I've got a few ideas that might work and will try them out. Thanks for the great idea!
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