Showing posts with label rank. Show all posts
Showing posts with label rank. Show all posts

Tuesday, 3 March 2015

Veteran Points (To get you by)



The following is straight out of the issue 3, The Veteran Issue.
Since the issue won't be out for a little while yet (it's coming, it's coming), I thought I would put up at this guideline for earning Veteran points.
That way your players can start earning now.
They won't be able to "spend" them till the issue comes out but at least they won't be "wastingtime".
Enjoy everyone.


The Lair Veteran System

or

What are Veteran Points and How do I get my filthy Paws on them?


The Lair of Sword and Sorcery  Veteran system is what the players use to increase their heroes  abilities.
Whether it become better fighters, more powerful sorcerers, or more influential politicians.
The players receive Veteran points for accomplishing difficult tasks or at least surviving dangerous ones.

You can receive points for surviving battles, defeating enemies, succeeding at a scenario, or accomplishing other difficult tasks.

They should also receive Veteran points for doing amazing things that make the game more fun, whether it be their hero attempting and amazing maneuver in the middle of a combat, coming up with an amazing plan, or even dressing up like their heroes.

The Specific Rules


A player gains 1 VP immediately after any of the following things occur
Survive an encounter with a group of Enemies of Equal or Greater Rank (calculating the Rank of a group is covered later)
Survive making a death roll (this is on top of “survive and encounter with a group…)
Beat a scenario (complete the scenario objectives)
Succeed at an impossible task (an impossible SOTA roll) which would have caused harm to the hero if it failed
The player has an impressive Roleplaying moment which impresses the rest of the group
Dressing up as your Hero earns you 1 VP. (Leave the sharp things at home kids)]
And that’s it. The DemonLord is free to also award VP for anything which they deem worthy or it.
What you don’t get VP for is for looking for trouble. If you decide to take on the city guard who obviously outpower you, and they arrest you but don’t kill you then you don’t get a VP for “Surviving and encounter with a group of enemies of greater rank”

If you knew for a fact that the guards would kill you and you still chose to attack that may be a different story but a good rule of thumb is if you have nothing to gain by attacking then you don’t get a VP. It is up to the DemonLord to make the call when the heroes go looking for trouble.

Tuesday, 24 February 2015

Campaign design underway...


Crafting the first linked set of Scenarios for Lair and it's going splendidly.
As we see in the combat rules each scenario needs certain things like: objective, reward, punishment, and special features.
First I write about a pager of notes in a notebook detailing the whole plot.
1 page should be more than enough...
Then I quickly sketch maps detailing roughly how many "rooms" are in each scenario and how they are connected.
Then I quickly turn my notes into a special feature for the scenario.
The special feature will usually suggest a few special places, enemies, and items to populate the place.
I then look to the Ranking system from the upcoming Veteran issue to balance the encounters.
If my special feature or number of combats seem too difficult for the heroes, or if I want to use more enemies than the party number would allow, I will make some followers available to enter the Lair with them.
So last night I sat down, wrote my notes, sketched my maps and wrote up the special features of the first scenario. Took a couple of hours.
Not bad.
I should be able to finish the further special objectives tonight.
I am running into some interesting things in the first one because it takes place in a forest.
I have a few ideas how to represent this using card walls or dungeon blocks but will also likely break out some construction paper to make "trees".
More coming soon!
~Ripley