Showing posts with label drivethrurpg. Show all posts
Showing posts with label drivethrurpg. Show all posts

Sunday, 17 April 2016

The Lair Compilation is up!

Well that was easy!

LoSS compilation on LULU


The print version of the Lair of Sword & Sorcery Compilation is now available at:

www.lulu.com/spotlight/spookyroomproductions.
Follow the link to pick up your copy now.

The first 5 issues, comprising the core rules of the game are all slammed into one 8.5x11 perfect bound book, printed in black and white. All for $19.99!

LoSS PWYW pdfs still on Gumroad


The full color issues are all still available seperately at:
gumroad.com/ripleystonebrook
as pay what you want downloads.

LoSS PWYW pdfs of issues 1-5 now on DriveThruRPG


I am transitioning all the pay what you want download issues over to DrivethruRPG. The first two issues are approved and you should see the rest appearing sometime this week.
Get them all at:
drivethrurpg.com/browse/pub/5056/Spooky-Room-Productions

I'm waiting for the print proof of the Lulu compilation to arrive and be approved at which point it will be available on Amazon etc.

Busy days!

~Ripley










Saturday, 16 April 2016

Kartharkan Minis draw ever closer....Injection Molder super progress

Yep I've been in this same place before, but this time...It's really going to work.

Since Ive finally broken down and started using the family workshop, I'm finding all sorts of things in there. So progress on the injection molder is actually,..progressing.

Popped in today and have finished the heating chamber and the injection shaft, even got to use the milling attachments today to finish that one off instead of spending a weekend filing the thing.

Along with the nozzle and the shaft support already done that means I'm done the machining stage! Since all the machining was the stuff I've never done before it was the big questions mark hanging over the project, well success on that front.

Now just have to build a new body for the beast. All steel this time, why not?
With access to the drill press and the cutter/grinder this should move along pretty quick. I've already built three of these before, they're the easy part.

Still only get a few hours each week to work on it though so it will still be awhile till complete.

Wish me luck!

Also on the book front...

I've got all the separate issues uploaded to Drive Thru RPG, the compilation pdf will be coming down once they are all approved for sale.

I'm also waiting on file conversion over at Lulu.com to try to get a print version of the Compilation working over there. Better for the international customers anyway.

Hard copy versions of the first 5 issues are still available for order here until  can get Lulu or Drive Thru Sorted out.for print copies.

On that note a few of you were good enough to donate a few bucks for the pay what you want downloads, thanks much guys! Now I can afford to get a preview copy of the compilation from Lulu, Nice and muchly appreciated.

Sorceress of Zhaan is also back from the editors but will have to wait for layout while I paint miniatures, seems weird but that's the way it is, it's all connected, in beautiful circle of gaming life.

Rock the weekend hard Blood Reavers!

~Ripley

Friday, 15 April 2016

Drive Thru RPG and LoSS

You might have noticed some activity over at DriveThruRPG on the Spooky Room Productions page.
I'm in the process of uploading all the issues as separate files in their original format as I was never completely happy with the compilation file.
Since the compilation file will not be going into print (don't get me started on why) I'm going to be taking it off once all the issues have made it through the approval process.

Next up, heading over to Lulu to get all the issues set up there as pdf downloads, and maybe even getting the print versions working over there.

The Sorceress of Zhaan has also returned from the editor and will be going into layout soon, but first I have a pile of minis to paint and a huge dungeon set piece to finish up for the issue. It's coming along pretty well though. Soon...Soon....

Also off to the workshop tomorrow for some more work on the Injection molder, soon my miniature armies will be on the march!

Happy weekend my Blood Reavers!

~Ripley

Saturday, 13 February 2016

Long time no see!

Sorry it's been so quiet the few weeks.
The injection molder took up a lot of time (Another failure, such is life, moving on to Mark IV)
Work is looking to be a little...hectic...for the next couple of months.
And not much light on the horizon. Sorry folks.

In positive news I'm just waiting for the proof copy to arrive from DriveThruRPG for the LoSS 5 issue compilation.

Once that's approved all the print copies of the game will be moving to DriveThruRpg.

I'm still debating but it may end up on Lulu as well for cheaper shipping to those folks outside of Canada and the States.

The Sorceress of Zhaan is still in the works for Issue 6 along with some supporting articles for the world of Kartharka. If room permits one or more of the free Lairs will get the fancy publishing treatment for inclusion in the book.

Have fun everyone, It's the weekend, no need to worry about work till Monday.

~Ripley

Wednesday, 27 January 2016

DriveThruRPG rocks

Well guys I have to say I'm impressed.
After switching the pay what you want downloads over to DriveThru There have been more downloads in the past week than the entire history of Loss to date.
Thanks everybody for checking out the game!

I'm so excited to see so many new people reading the books and I couldn't be happier about the support everybody has shown.

For those of you that haven't checked it out yet it's right here

Thanks again and keep  your eyes peeled for the next adventure coming to the site soon.

~Ripley


Wednesday, 20 January 2016

LoSS arrives at Drive Thru RPG

Well the time is here, early but there it is.
The pdfs of the first 5 issues, the Core rules of the Lair of Sword and Sorcery adventure game, have been compiled into a single download on Drive Thru RPG.

If you've already got them then you won't see anything new but if you haven't now is the best time to check it out.

LoSS compilation on Drive Thru Rpg

~Ripley

Friday, 1 January 2016

Happy New Year! (an update post)

Happy New year to you all, followers of the LoSS site and on Google+.

And what has the year wrought for LoSS?

Stats


LoSS has been publishing for 1 year and 1 month!
166 posts
5 issues published representing the Core game rules of LoSS.
10,429 Views! 
150 Followers.
An interview on the illustrious Drink Spin Run podcast.
5 pwyw pdfs on Gumroad
5 hardcopy issues available through the website

And what does the New Year hold for the game?

Drive Thru RPG


Well after much thought the LoSS materials will be switching over to Drive Thru RPG. Both the print and digital versions of future issues of Loss will be available there.

"Revised" core rules


As for the first 5 issues, they will be combined into a single game book for release on DriveThru. The pdfs will still be pay what you want and the overall price of the hardcopy should be the same or less than buying the 5 issues here.

This won't be a "second" edition though. The compiled version won't contain any new rules, background or artwork that weren't in the first 5 issues. It'll just be compiled into a letter size format, will have a full table of contents and all the rules will be organized into their own sections. So all you people who bought the first issues, thanks for the support but don't worry, the new drive thru version won't have anything new so you won't be missing out if you decide to give it a pass.


New Issues of LoSS


As for new issues? They will continue to be released, probably with a longer page count per issue with more time between issues. They will be the Letter size format with Black and white interiors.

The first few issues will be primarily adventures and campaign material for the world of Kartharka.

Play some games


My 2016 will hopefully be full of gaming. I didn't get in a lot of actual table time with LoSS this year what with peoples schedules and all so I hope to have a regular game going soon. Still plenty of slots available for people to try the LoSS game so let me know if you want to play in the next session.

I also want to actually "play" some games this year. I've been wanting to get some time in on the other side of the ol' DM screen for the past couple of years so I'm looking forward to logging some time in as a player.

Demonboard

When I first published the Demonbaord issue (over a year ago now!) I wanted to show people that making a 3d dungeon was easy, cheap, and fast!
So you've seen a lot of that board over the past year. And while it admittedly looks great, plays fine and has held up well, I really want to improve it.

I've held off on using standard gaming miniatures, and using more advanced modelling techniques for the past year because I wanted players to see how much you could do with so little, that every single person could have an awesome 3d dungeon of their own with no skill whatsoever. 

Well over the next year I'm going to show you all just how far you can push the limits of the demonboard quality if you are willing to invest a little more time, and learn a few more tricks.

Fortunately for you all I'm still far too broke to attempt anything that isn't also "cheap". But keep your eyes peeled for details on the new improved Demonboard I'm working on.

Let's get this stuff done proper!

When Loss started out it was just a throwaway idea that I did on a whim. I wanted to put out a quick and dirty zine of my own to have a place to drop some ideas I was working on and give me something to do.
Well it's certainly grown from there and it's time to start really making it shine.
Things like: editing, spell checking, tables of contents and page numbers. Making the text easy to read and refer to, organizing things in a way that makes sense, actually having some kind of consistent layout design between issues. 
You know those things that make something look, ummm, good.
Usually my goal is to just get it out there and have fun but now I'm looking to grow the audience a bit and clean, organized, and edited books are the way to do it. So you may see a bit of a gap before the next issue of adventures comes out as I'm also compiling the first book but when they do they should be pretty sharp so hopefully worth the wait.

Honestly, what it LoSS?

Over the past year I've been trying to write that same paragraph again and again. What is the game?
I've tried to put out something new, crazy, different, energetic and fun, but when you get down to brass tacks and put it in terms of rules...

LoSS is a roleplaying game.

The players take the role of heroes looking to make their mark on the world.
They are a a little stronger, faster, and wiser than the average citizen.

The characters can increase their power by earning favors for completing adventures.
Favours can be cashed in for money, equipment, or to have something done for them.

The characters have a fame and infamy score. These affect the world around them either making the people they encounter help them, or hurt them.

Fame is earned by completing adventures and performing heroic deeds. Infamy is earned by failing at adventures or performing evil deeds.

The combat system in LoSS is simple. Everyone starts a combat with an amount of Endurance. This represents how long they can fight before they let down their guard. Once their endurance is gone they are left open to a killing blow. Endurance is lost by losing a combat or by making an attack as both things will tire a character.

To attack you roll 2 dice and add your attack score, the defender rolls two dice and adds their attack score. The higher number wins the combat.

Endurance is regained between encounters by "resting". There is no healing magic.

The LoSS experience system awards "veteran" points for surviving dangerous combats, performing dangerous deeds, completing an adventure, or for roleplaying.
Veteran points can be spent to purchase increases in stats, or new skills which the character may use.

The magic system in Loss consists of "sorcerers" summoning spirits and demons. These spirits and demons may then perform tasks for the summoner. This may be something "magical" such as breathing fire or flying, opening a door, or even attacking their enemies.

Magic items are essentially special items with spirits trapped within them that are still able to perform some magical power. Such as shooting fire, creating light, or causing the bearer of the item to fly.

If a character wishes to do something other than attacking, for example, climbing a wall. They roll 2d6 and add any applicable stat. They will be trying to beat a number determined by the Demonlord deciding if the task is simple, difficult, or very difficult.

That pretty much sums up the game. Not too wild or different from other rules lite games. The rules are very similar to most other Old School Roleplaying games. The way they are balanced and work together makes for a good system though I think and lends itself well to "adventure" gaming based on trying to accomplish a specific goal.

Other Stuff for the year

Oh yes, there's still plenty more other stuff going on. I'm starting to paint up some more miniatures for the game (it is nice to be painting some old lead again).

The Lair synth continues on as well, I hope to get some actual music done this year but we'll have to wait and see.

I also hope that this is the year I get the injection molder actually up and running and then we'll really get some interesting stuff happening. Unfortunately my dreams of a Kartharka miniature line require a few hundred dollars more than I have lying around. If anyone's interested in buying original art from the first 5 issues for an exorbitant amount of cash let me know and maybe I can get this thing up and running.

Thanks!


To all of you who read, watch, listen and follow, thanks for giving a poor guy a break and a reason to keep playing with toys.

~Ripley Stonebrook