Showing posts with label Benchmarks. Show all posts
Showing posts with label Benchmarks. Show all posts

Tuesday, 11 October 2016

2 Years of Lair of Sword and Sorcery!


That's 2 skulls in the Bucket folks, and many more to come!

That's right, it's that time again, Lair of Sword and Sorcery has been tearing along for 2 whole years!
Somehow it seems much longer, but in a good way. So much has happened over the last year I can't believe I squeezed it all in!

And here's the stats for year 2!


2 Years
220 posts
6 issues of LoSS magazine
1 Soundtrack
1 video
16740 views
194 Followers
7 pay what you want pdfs available on Drivethru rpg
I compilation available from Lulu
981 downloads from DriveThru RPG
69 downloads from Gumroad
2 Conventions in 2016


My Booth at impossible Realities here in town.
Just look at all the things you could have had for $0 shipping if you lived in Saint John!
Demon blocks and Demon Boards for sale, Along with card walls, postcards, prints, pads of Lair templates and so much more!

What does the future hold?

So much more of the same.

Brytax and the OSR setting thing are on hold barring some bit of doodling here and there with ideas.

And why is that?

Because I've been nose to the grindstone working on the revised and updated rules for LoSS.
I'm compiling and rewriting all the rules from the first 5 core issues of LoSS into one easy to read (and understand) book.
Book 1 will contain just the rules. It's already up to 130 pages of expanded and revised stuff and there's no table, diagrams or illustrations in it yet!

Book 2 will be the world of Kartharka background stuff but since that is well covered in the first 5 issues and doesn't require a lot of flipping back and forth, this is on the far horizon, like end of next year.

Book 3 will be a sample Lair for beginning Demonlords and will probably come out around the same time as Book 2.

And what about the miniatures?
Well there was indeed some hard core messing about with the molds and lot's of fun was had without getting injured by molten plastic.
However I found that I definitely need to have some properly machined mold frames, and to make some serious adjustments to the Molder, like adding in some springs so that the Nozzle goes down into the mold, as well as rebuilding the nozzle.
Instead of doing something sensible, like keep on running back to the home shop, I decided to make my own.


Here's the homemade Drill press, and yup it does work okay! Not great but good enough.


And here's the homemade lathe, Just putting the screws on the finished tool post now. Wood and metal construction but yes it has a cross slide, and yes I can set it's angle. 

If I can get my hands on another free drill I'll set up a mill too but in theory I can create a milling arm for the lathe as my molds are small.

So yeah too busy getting everything ready to really have time to talk about it. Sorry folks for the lack of updates. Still alive and doin fine!

~Ripley


Sunday, 24 July 2016

15,000 views for Lair of Sword and Sorcery!


I can't believe LoSS made it here so soon! 15,000 views!

Time for another benchmark roundup!

Friday, 1 January 2016

Happy New Year! (an update post)

Happy New year to you all, followers of the LoSS site and on Google+.

And what has the year wrought for LoSS?

Stats


LoSS has been publishing for 1 year and 1 month!
166 posts
5 issues published representing the Core game rules of LoSS.
10,429 Views! 
150 Followers.
An interview on the illustrious Drink Spin Run podcast.
5 pwyw pdfs on Gumroad
5 hardcopy issues available through the website

And what does the New Year hold for the game?

Drive Thru RPG


Well after much thought the LoSS materials will be switching over to Drive Thru RPG. Both the print and digital versions of future issues of Loss will be available there.

"Revised" core rules


As for the first 5 issues, they will be combined into a single game book for release on DriveThru. The pdfs will still be pay what you want and the overall price of the hardcopy should be the same or less than buying the 5 issues here.

This won't be a "second" edition though. The compiled version won't contain any new rules, background or artwork that weren't in the first 5 issues. It'll just be compiled into a letter size format, will have a full table of contents and all the rules will be organized into their own sections. So all you people who bought the first issues, thanks for the support but don't worry, the new drive thru version won't have anything new so you won't be missing out if you decide to give it a pass.


New Issues of LoSS


As for new issues? They will continue to be released, probably with a longer page count per issue with more time between issues. They will be the Letter size format with Black and white interiors.

The first few issues will be primarily adventures and campaign material for the world of Kartharka.

Play some games


My 2016 will hopefully be full of gaming. I didn't get in a lot of actual table time with LoSS this year what with peoples schedules and all so I hope to have a regular game going soon. Still plenty of slots available for people to try the LoSS game so let me know if you want to play in the next session.

I also want to actually "play" some games this year. I've been wanting to get some time in on the other side of the ol' DM screen for the past couple of years so I'm looking forward to logging some time in as a player.

Demonboard

When I first published the Demonbaord issue (over a year ago now!) I wanted to show people that making a 3d dungeon was easy, cheap, and fast!
So you've seen a lot of that board over the past year. And while it admittedly looks great, plays fine and has held up well, I really want to improve it.

I've held off on using standard gaming miniatures, and using more advanced modelling techniques for the past year because I wanted players to see how much you could do with so little, that every single person could have an awesome 3d dungeon of their own with no skill whatsoever. 

Well over the next year I'm going to show you all just how far you can push the limits of the demonboard quality if you are willing to invest a little more time, and learn a few more tricks.

Fortunately for you all I'm still far too broke to attempt anything that isn't also "cheap". But keep your eyes peeled for details on the new improved Demonboard I'm working on.

Let's get this stuff done proper!

When Loss started out it was just a throwaway idea that I did on a whim. I wanted to put out a quick and dirty zine of my own to have a place to drop some ideas I was working on and give me something to do.
Well it's certainly grown from there and it's time to start really making it shine.
Things like: editing, spell checking, tables of contents and page numbers. Making the text easy to read and refer to, organizing things in a way that makes sense, actually having some kind of consistent layout design between issues. 
You know those things that make something look, ummm, good.
Usually my goal is to just get it out there and have fun but now I'm looking to grow the audience a bit and clean, organized, and edited books are the way to do it. So you may see a bit of a gap before the next issue of adventures comes out as I'm also compiling the first book but when they do they should be pretty sharp so hopefully worth the wait.

Honestly, what it LoSS?

Over the past year I've been trying to write that same paragraph again and again. What is the game?
I've tried to put out something new, crazy, different, energetic and fun, but when you get down to brass tacks and put it in terms of rules...

LoSS is a roleplaying game.

The players take the role of heroes looking to make their mark on the world.
They are a a little stronger, faster, and wiser than the average citizen.

The characters can increase their power by earning favors for completing adventures.
Favours can be cashed in for money, equipment, or to have something done for them.

The characters have a fame and infamy score. These affect the world around them either making the people they encounter help them, or hurt them.

Fame is earned by completing adventures and performing heroic deeds. Infamy is earned by failing at adventures or performing evil deeds.

The combat system in LoSS is simple. Everyone starts a combat with an amount of Endurance. This represents how long they can fight before they let down their guard. Once their endurance is gone they are left open to a killing blow. Endurance is lost by losing a combat or by making an attack as both things will tire a character.

To attack you roll 2 dice and add your attack score, the defender rolls two dice and adds their attack score. The higher number wins the combat.

Endurance is regained between encounters by "resting". There is no healing magic.

The LoSS experience system awards "veteran" points for surviving dangerous combats, performing dangerous deeds, completing an adventure, or for roleplaying.
Veteran points can be spent to purchase increases in stats, or new skills which the character may use.

The magic system in Loss consists of "sorcerers" summoning spirits and demons. These spirits and demons may then perform tasks for the summoner. This may be something "magical" such as breathing fire or flying, opening a door, or even attacking their enemies.

Magic items are essentially special items with spirits trapped within them that are still able to perform some magical power. Such as shooting fire, creating light, or causing the bearer of the item to fly.

If a character wishes to do something other than attacking, for example, climbing a wall. They roll 2d6 and add any applicable stat. They will be trying to beat a number determined by the Demonlord deciding if the task is simple, difficult, or very difficult.

That pretty much sums up the game. Not too wild or different from other rules lite games. The rules are very similar to most other Old School Roleplaying games. The way they are balanced and work together makes for a good system though I think and lends itself well to "adventure" gaming based on trying to accomplish a specific goal.

Other Stuff for the year

Oh yes, there's still plenty more other stuff going on. I'm starting to paint up some more miniatures for the game (it is nice to be painting some old lead again).

The Lair synth continues on as well, I hope to get some actual music done this year but we'll have to wait and see.

I also hope that this is the year I get the injection molder actually up and running and then we'll really get some interesting stuff happening. Unfortunately my dreams of a Kartharka miniature line require a few hundred dollars more than I have lying around. If anyone's interested in buying original art from the first 5 issues for an exorbitant amount of cash let me know and maybe I can get this thing up and running.

Thanks!


To all of you who read, watch, listen and follow, thanks for giving a poor guy a break and a reason to keep playing with toys.

~Ripley Stonebrook






Sunday, 11 October 2015

One Year of LoSS!

The Lair of Sword and Sorcery Adventure Game is One Year old today!
That's one Skull in the Bucket. Can't wait to fill that thing up!

It's been quite a ride for everyone here at the Spooky Room. For Family, Friends, Followers, and Players.

Who knew a year ago that LoSS would have come so far already!

Sunday, 2 August 2015

5000 Views!

5000 Views

Sorry if there's not much fanfare but this one kind of snuck up on me.

Thanks to all the loyal Blood Reavers who follow the LOSS Hub.

Most especially to +Adam Muszkiewicz and +kreg Mosier both for being so welcoming to Google Plus to a new guy on the rpg scene.

Also huge thanks to some time player and all the time supporter of Loss +Raymond Saulnier, for getting LOSS into comic hunter in Moncton as well as finnally getting LOSS RPGgeek.com.

Speaking of Rpggeek.com if anyone could head on over and post a review or give the game a rating it would be much appreciated.

Also I have been unable to add the LOSS website to the descriptions on rpggeek so if someone could do that I would be most grateful.

And don't forget to send me an email at spookyroomproductions@gmail.com if you want to get in on the online LOSS game at roll20.net.

Game is tentatively going to be on Saturdays, twice a month. At about noon my local time (atlantic standard time I believe).

~Ripley

Friday, 26 June 2015

How the Lair site has grown...

How Lair has grown...

It's benchmark time again!

First off if you look above you'll see another piece of Wizard art by the esteemed +Adam Muszkiewicz  for the Sorcery issue. Again show some love and check out +Drink Spin Run - An RPG Talk Show Podcast  and +Metal Gods of Ur-Hadad .

With this issue we are starting to see the fans get involved in Lair with this avalanche of fan art in the past few days. This is what Lair was meant to be, all of us getting together to share in the fun!

And what benchmarks have we hit now that Lair is 9 months old (not even a year yet!).

100 posts (including this one) of updates on Lair Content
9 Months of fun and game design
4316 Views from fans like you
15 Unique Pages of content
3 issues of Lair now in print
1 campaign underway
2 stories written up, one almost done playtesting and the other ready to go.
14 free lairs for download and use by Demonlords

And all the things in progress that I never even knew we'd be doing

The Lair Soundtrack
The Lair Synth
Lair animations
And even more secrets that I can't talk about yet.

We've even made it into a couple of comic shops, some of them far far away. Locally you can find them at Heroes Beacon, In Moncton you can find them at Comic Hunter.
(I hear rumours you can find them in your local Strange Adventures shops but actual sighting haven't been verified)

Copies have even winged their way across the border to various spots in the USA.

We are finally up on RPGGeek which was a herculean effort for +Raymond Saulnier due to the games bizarre publishing format. Thanks Ray!

Lair even got some reviews by issue 2 before heroes could even gain ranks. Thanks again +kreg Mosier and +Adam Muszkiewicz 

And for all of this I thank all of you the fans, the Demonlords, the Heroes, and all you Blood Reavers who visit the site to see what we're throwing on the table here in the great Northern Winterlands.

There's lots more coming and it's hard for even me to believe that it's even better than whats come before.

~Ripley


Thursday, 26 February 2015

The Magic Number

Not the most important Sword and Sorcery News but...
It's Official, the Lair of Sword and Sorcery Hub has reached 1000 views.
Thanks to all the Fans, Friends, Retailers, Reposters and other folks who all made it happen.
Lair of Sword Sorcery would never have made it this far without everyone's help.
Special thanks to +Raymond Saulnier  for his help getting Lair in a few more peoples hands,
The long suffering Crandall for all the support,
The Lair of Sword and Sorcery Playtesters, I won't reveal your secret identities here but you know who you are...

Thanks to everyone for letting me pretend that playing with my Toys is productive and important.

There will be a mighty Victory party this weekend, course I'll just be listening to Hawkwind, playing with toys and watching He-Man, but with might purpose!

~Ripley


Tuesday, 6 January 2015

Thanks for 500!

Thanks to all for visiting, the Lair Hub just reached 500 views and I couldn't be happier
A Happy New Year to all of you bloodthirsty Barbarians!

~Ripley

Wednesday, 26 November 2014

Over 200!

Not hugely important to all of you out there but I again want to thank everyone for coming by and checking things out. As of today Lair of Sword and Sorcery has over 200 page views.
Remember to tell your local retailer about Lair if you want to see it in a store near you.
~Ripley