Showing posts with label kartharka. Show all posts
Showing posts with label kartharka. Show all posts

Sunday, 22 February 2015

50 Posts, 5 months, 900 views, 12 pages, 2 issues, one Campaign and 2 great special offers!

Karharka Lives and Breathes

Well it's been a wild ride from it's small start last October.
Starting with this little blog and a dream Kartharka was dragged kicking and screaming into the world.

The Lair site has finally reached 50 posts of updates, background, rules and fun.

I've kept up the dream for 5 months, the sites gathered 900 views.

Over 12 pages of content have been added on top of the regular posts.

2 issues of the magazine are out, including the Combat issue, allowing people to finally play the game.

And at least one Campaign has begun, hopefully the first of many that I will hear about.

I would like to thank all of those who come by, repost content, +1 content, comment, and even buy actual issues of the game.

Without you I couldn't have done it.

There are a few of you out there who are really going above and beyond to help out and when more details arrive I will be posting that as well.

I'd also like to thank the great folks over at Heroes Beacon here in Saint John, New Brunswick (Canada) for stocking the game.  The first of many I hope.

I want to get as many people out there playing as possible so I call out to you now.
I have some copies I would love to send to people, so if you have a site of your own and review games, contact me at spookyroomproductions@gmail.com with your details and I will get some copies into your hands. The supply of review copies is limited to the first 10 I hear from so send in your details now.

I would also love to get more copies into retailers stores so if you are a retailer or know one well enough to convince them to carry it, then send me your details and I will send you off an introductory retailer pack containing 5 copies of issue 1 and 5 copies of issue 2. You may keep one of each for yourself and supply the rest to the retailer. 
The only caveat is that you must post a review of the game online at someplace like rpggeek.com and that you supply us with the contact details of the retailer and a picture of the game on the shelves.

I would say that's a pretty great deal so this one is limited to the first 5 people who send in their details to spookyroomproductions@gmail.com.

Buying and Selling in Kartharka

Well our band of heroes had an amazing windfall in their first game scoring 28 gold pieces.
A fantastic sum of money in the Winterlands.
In Lair of sword and sorcery once you "buy some arrows" you are assumed to "have enough arrows" for your missions.
Not bothering to track all of these resources means that heroes don't really need to spend a lot of money, which is good because everything is expensive.
Earning a whole gold coin would take a miner weeks of hard labor, and the expense of travelling, living, tools and boarding eat up a portion of that as well.
This means that a gold coin is worth alot.
Lair of Sword and Sorcery does not generally have lists and lists of equipment, detailing prices, availability, weights, and other things.
If a Hero wants to buy something he will generally have to have it made to order. Merchants do not tend to have 30 chairs lying around in stock on the showroom floor.
Merchants tend to trade in raw goods, like metal, cloth, tools, the things you use to make things. 
To get something the hero goes to a craftsmen who will make something for them.

Buying regular Gear


Usually the price for anything will be One gold.

 Want to buy a bronze sword?
(the winterlands are for all intents and purposes a bronze age society)
The price is one gold.
Want to buy a dagger?
The price is one gold.
Want to buy a piece of cloth Armour
The price is one gold.

Then the hero waits for a few days and the item is available.

If the hero is in a rush, or is rude, the price doubles.

If the hero has a good camaraderie score they may get a discount. A +1 is good for a 25% discount, a +2 is good for half price (always round up). It doesn't get any better than half off and the merchants will rarely be willing to trade for "half a gold piece" so it may be a good idea to order a couple of things when getting the discount.

A negative camaraderie will cause problems as well. A -1 will double prices, a -2 will quadruple it. It doesn't get much worse than that but the craftsmen may make them wait up to a week for their items if their camaraderie is worse than -2.

These prices will get them a serviceable sturdy and plain version of the item.
A sword will indeed have a blade and a handle. It will not be pretty but it will work.
The cloth armor will indeed stop a blow But don't ask for it any color but brown and it's going to be one size almost fits all.

When a group of heroes is shopping they may try to elect the one with the highest camaraderie to do the shopping and this will work up to a point.

But if someone is buying Armour or weapons the craftsmen will want to see the person the item is meant for. They need to make measurements, consider the weight and distribution and discuss balance.

This means that the surly and mean fighter is going to have to meet the craftsmen

In this case the hero with the high camaraderie will act as a go between and their combined camaraderie will be used to consider he price.  A +2 and a -2 will cancel out meaning they will pay the normal price.

If the hero with the high camaraderie is known to be part of a group then the craftsmen will automatically consider them to be buying for these less than nice people and will again consider the camaraderie of the group when stating their price rather than just the buyers camaraderie.

Buying special gear

If the heroes have any special requests for their item it will add at least an extra gold to the standard price.

Specifying colors, cuts, special insignia are all considered special requests.

If the hero is asking for something to be completely custom made then the price will skyrocket.

For example if the want a standard sword, 1 gold
Standard molds can be used and their is no customization.
A standard sword with a bronze pommel in the shape of a wolf, 5 gold
A standard mold can be used and the craftsman can make he pommel by hand
A standard sword with an imperial style crosspiece, 10 gold
The craftsman can use a standard mold for the blade but must make a new mould for the pommel

A Hunzar jungle style scimitar with  a Hunzar style pommel and crosspiece, 20 gold
The bronzer will have to make all new molds and will need to consider the balance and mix of metals for this bizarre weapon.

Hiring Help

Hiring some men to travel with you and protect your back is a costly venture.
To hire a standard man whose stats are all zero (except the usual 6 endurance) will cost 1 gold per week.
They will have their own food and camping supplies.
If they are expected to fight more than once per week they may ask for an additional gold piece per fight per week.
The will have one weapon each and 3 pieces of armour.
The hero may buy them additional weapons and armour which they will use during their employment which will be returned when their contract is completed.

Usually these people will be hired in groups. This means that if one of them dies the heroes may not "loot their corpse" the other men in the group will either distribute their belongings or take them to sell and give the proceeds to the dead mans family.

At least they will usually tell the heroes that that is their plan.

To hire anyone with better stats than the average man is a costly process and will often involve hiring from one of the mercenary companies found in Stroh Branoch.












Saturday, 21 February 2015

Lair of Sword and Sorcery Campaign begins, Part 2

This is a continuation of the Play report of the first Lair of Sword and Sorcery Campaign.
Read part one here Part 1

The heroes enter the city of Stroh-Branoch!
One of the characters has decided that their hero will follow the path of Sorcery!
Not knowing where to start (none in the land of Kartharka does) they head straight for the sages hall.
They present themselves (and their +2 ccamaraderie and a pile of gold) to the sages at the hall.
It is agreed that they may begin their training on a trial basis for 1 month. They are allowed to stay at the Sages Hall, begin their tutoring in the history and sciences of Kartharka, and are given access to the library of the sages from which they begin copying as much of their lore as they can (getting a head start on a library for their demense, see the forthcoming veteran issue for more details on that)
After the month is passed and the "bodyguard" has healed their serious injuries the sages present a problem to the would be scholar.
His money has run out. To continue his studies for another month he will have to pay more (which he hasn't got) or run some errands for them.
He accepts the challenge and is tasked with picking up some papers and items from the small sages hall located in the hamlet of Throm at the top of the valley of Fangs.
The bodyguard spends a large part of his ready cash on an almost full suit of Kartharkan plate.
Knowing that this is likely not to be as simple a task as it seems (remember the bandits on the road from earlier) the novice sage decides to enlist the help of some muscle from the local bar.
Spending the rest of their money they recruit 5 dangerous looking thugs to escort them to Throm.
And it's good that they did. While camping int he forest that lies before the great Wulf's Way road they spot a babd of men with torches approaching from the distance.
They quickly break camp and make for the woods to hide.
Luckily they find an abandoned cabin there to make their stand in and another epic battle ensues.
These men are the remainder of the bandit troop, and picked up their trail soon after they left Stroh-branoch.
The heroes again use tactics to their advantage, fortifying the cabin with traps and defending the doorways to great advantage.
The bandits do break in briefly and are able to kill one of the dangerous thugs but the heroes are unscathed.
They continue on to Throm with no further problems.
There they find the local Sages Hall abandoned, though the innkeeper has been entrusted with the key which he gladly gives to the novice sage since he bears the amulet of the Winterlands Sages (temporarily).
Entering He finds the Hall indeed empty, and the library locked, needing another key.
Luckily on the lectern is left a note, to any sages who may enter the hall.
I did not have time to prep the exact wording of the scroll but it begs any sages who enter to read the scrolls left behind and follow the sages into the cursed woods (pronounced Curse-edd of course).
The exact message of the note and the details of the scrolls will have to wait until the following game in two weeks as I had absolutely nothing prepped other than literally 10 lines jotted down for the first string of scenarios.
Something like "Road, attack, Stroh Branoch, travel, cabin in woods...' and then a couple more lines for the next scenario but that's a secret.
All in all a huge ssuccess campaign started and characters made on the fly and well into the first string of scenarios
What will they encounter next? Well they have seen a lot of Sword so far...
I believe they may finally get to the other half of Lair next time!

Next up will be a series of posts on the nuts and bolts of what specifically happened, and why, including a few rules tweaks, additions and other meddling bits of minutiae.

Ps- The continuing saga of our poor heroes will be detailed here in the posts as well as being archived in a permanent section here on the site soon

Sunday, 8 February 2015

The birth of Kartharka


I've just posted a new Article on the lair site appearing from Issue 1.
To read "The birth of Kartharka" head to the "Articles of Interest" section at the bottom of the menu on the left hand side of the site and click on "The birth of Kartharka".
You can also follow this link Birth of Kartharka
The articles section is a new one to keep a permanent list of important articles and posts for visitors to the site.

~Ripley

Saturday, 7 February 2015

Platinum Background added

A new section has been added to the "World of Kartharka" page.
At the bottom you can follow the link to the "Platinum" page.
Or you can follow this link as well: Platinum

Enjoy!

~Ripley

Tuesday, 3 February 2015

Super Quick Update


Lair Update!

Had a great weekend when we were supposed to start my own Lair campaign. But blizzards, life, everything got in the way so we played boardgames instead, 7 Wonders, Space Fluxx, A mythosy dice game, and classic Robo Rally.  Fun was had by all even though we weren't playing Lair (gasp!).
Some copies are now on their way to Halifax, more are going up North just as soon as I get them shoved in an envelope (the free ones take a little longer for me to get around to shipping) and some have wended the way south across the border.

The Veteran issue is plugging along with a final table of contents in place (a bit of Sorcery just barely made it in). I've switched from Indesign to Scribus and so am spending a couple of weeks before laying out this issue setting up the templates, this will force me to actually get some more art done as it gets put to the side pretty quickly once I start banging out rules.

Why the switch? I got's my reasons! But seriously, I'm transitioning to a completely open source workflow, The hope is that once this thing really starts picking up steam it will be easier to share these files around with other people to take off a bit of the workload and not everybody is rocking the full Adobe Creative suite.

Speaking of art I've got to go get started on the Cover.

PS you can buy Lair online now, check out the link on the Menu.

Rock on Crazy Blood Reavers!

Sunday, 1 February 2015

Buy Lair Online!

Buy Lair of Sword & Sorcery Online!

Well this is the big one everybody, the accounts are all setup and you can now buy your issues online.
You will see "Buy Lair Online" now appears on the menu, just follow to place your order.
All the info for shipping etc is on that page.
I'll also have the retailer options set up on that page soon as well, we're well on our way to getting in stores near you!
Get your issues and start your own games today, join the forces of Kartharka in our quest to put Awesome back in Roleplaying!

~Ripley


Saturday, 24 January 2015

Lair of Sword and Sorcery is back online!

The Lair Hub is updating again!

Thanks everyone for your patience while the site went dark for another week.
I have returned from my travels to strange and foreign lands and will be updating again soon.
After planes, buses, subways, and even a car accident, the savage world of Kartharka seems a friendly and comfortable place to return to.

A harrowing but fruitful trip I also return with news.
Lair of Sword and Sorcery is going to be available online as well as Brick and Mortar establishments.
I have to admit that the hopes for selling only through retail were more of a feeling of Nostalgia for how I joined the gaming world but I bow to the pressures of today's market.

There will still be a lot of perks for the retailers as well as a lower cover price (not to mention shipping costs) but I feel it is time to open up to the global online gaming world.

Some of you may have noticed the Combat issue arrived to small fanfare as the issue was off the presses mere days before my leaving. Unfortunately my work schedule as well as access to technology and the internet was severely in the way of making a big fuss about this issue.

But fear not!
For those of you who still have not had the pleasure of holding an issue in your hands, some of the content will be trickling onto the site over the next couple of weeks.

You should see:
  • A basic "overview of the game" item on the menu
  • Additions to the background setting of Kartharka
  • A new "how to contribute" menu item on the new contribution and "what you can do" guidelines. (I am loosening up on the restriction, call it mellowing in my old age)
  • The updated Hero Record sheet (slight changes after publishing Combat issue, play testing works!)
And what's happening behind the scenes?
I was hoping to get the main chunk of the Veteran rules written up this week but workload was much more intense than anticipated.

I was hoping to have at least a page of guidelines to "get you by" until the Veteran issue but it looks like it will be a bit of time before that is all collated into something people can make sense of so you should see a temporary Menu item pop up sometime in the next week on What the Veteran system is and how the Heroes can earn veteran points (you will have to get the issue to find out how to spend them)
Hopefully this will allow you to jump right into your games before the Veteran issue is out.
If the Veteran issue is held up for a good deal of time then a selection of ways to spend them will be added to that menu item.

I will also be adding one more menu item on the "publishing spirit" of Lair of Sword and Sorcery.
It will have a little bit of the actual practice of putting together an issue, what the issues hope to accomplish and how they wish to accomplish it.

To keep updated on all of these things please subscribe to the blog, or like us on Facebook, and of course add us to your circles in Google+.









Tuesday, 13 January 2015

Combat Issue released!


The combat issue is officially on the shelves at Heroes Beacon. See the "Where to Buy" link on the right hand side for details on address etc.

Thanks Everyone for coming by to see what's up and hope you like what you see!

Next issue is definitely going to be the Veteran issue but since Sorcery is also part of the Veteran system you'll be seeing a little bit of that in that issue as well.

The Sorceror material will then be expanded fully in the Sorcery Issue.

~Ripley

Thursday, 1 January 2015

Cover for the Combat issue!


Behold! The cover of Issue 2, the Combat! issue!.

After seeing the last issue on the shelves I wanted a bright bold cover for issue 2. One with a classic over the top kind of Sword and Sorcery Image with really lush colours, 

Originally I had wolves attacking our poor hero but since it was a night scene the whole image was bathed in ghostly blue moonlight.

 I wanted bright vibrant colours so I set those babies on fire!

Enjoy! As you can see this one is dated for January so if all the photos come together in time you should be seeing it on the racks this month.

~Ripley

Friday, 26 December 2014

Post Hoiday Update


And We're Back!
Hope everyone had a Mighty Christmas!
Work has fired up for issue 2 again and good news for my group,

I'm working on the first round of adventures.

The Tales of Wild Adventure Issue!

They will be a series of Introductory scenarios for beginning characters taking place in the area of the treacherous Valley of Fangs.
All within a weeks travel of Stroh Branoch they will be a way for the group to get to know the world of Kartharka and the dangers it holds. The first 5 scenarios will likely be published as it's own issue either before or after the Sorcery issue.

"Role playing" guidelines
It will also include guidelines for "doing things in town" and doing things with people "other than attack".
This issue will include things like interacting with the local shops, encountering people at the inn, on the road, or even finding a friendly in the middle of a Lair.
Experienced Role players would not require such guidelines but I want Lair to be an inclusive game for all those people who always wanted to try Role playing
games but felt that it was either too difficult or that the people they found took things "too seriously" to be fun.


Thursday, 11 December 2014

Issue 2 is Written!


So let it be written, so let it be done!
All of the copy text is written for Issue 2 "The Combat Issue!"

For all fans of Sword and Sorcery The complete Lair of Sword and Sorcery Rules will be appearing in this issue.

Features include:
  • Character Creation
  • Equipment
  • Roleplaying and Combat mode
  • Combat rules
  • The SOTA rules (Something Other Than Attacking)
  • Background for The "capital" of the Winterlands Stroh-Branoch, with map and key features.
  • Character Sheet
  • Amassing your figure collection.
  • The Lair Skirmish game
  • An introductory scenario with tips for beginning Demonlords
The art for this issue is half done so if you would like to see your art in this issue you had better send it in to spookyroomproductions@gmail.com.

Issue 3 will be the Veteran issue, containing rules for:

Pushing your characters to the next Rank,
Balancing the enemy forces for the Demonlord, 
A list of some animals of the Winterlands both helpful and harmful

Issue 4 will tentatively be the long awaited "Sorcery" issue. And will likely be the first "forked" issue, With one version being for the players and the other for the Demonlord.
The "forked" issues are published at the same time, with the players info in a players copy of the issue and the Demonlords info in the Demonlord copy. They will both have the same issue number but with a P for players or D for Demonlord next to the number on the cover.

Concurrent with the regular run of Sword and Sorcery will be a special "Lairs" supplement, containing 10 Lairs to be used for either the Lair Skirmish game or as full blown adventures for your heroes.

Also in the new year my own group of players will be starting their own journey to fame and glory, Their exploits (as well as their advenutures) will be published on a semi regular basis as well in the special campaign issues of the Demonlord fork of Lair of Sword and sorcery. 

Let the adventure begin!





Sunday, 7 December 2014

Demon Board Upgrade! (continued)

I promised an update on the clay blocks...

The dollar store clay worked out great.
It's called "Natural Modeling Clay"
Features are "dries naturally".

I honestly thought there would be some difference between these and the salt dough blocks but other than having to let the clay dry out a bit before working it the experience was the same.

If the clay is too wet it will deform when you pull it out of the mold, but just leave it out to dry for a bit, reworking it occasionally, and it's just fine.

You seem to get about 15 blocks out of a package so about 2 packages would be equivalent to a batch of salt dough. At $1.25 per package they are a great deal.

So if you're just getting started and don't know if you will bother playing the game for long, use the salt dough blocks or just card walls.

If you've stuck with your salt dough blocks for over a year and find that they are getting too soggy or misshapen from storage than go ahead and upgrade.

I decided to hold off painting until after the holidays (just too much going on, running a business, wife and kinds plus 4 birthdays all in one months is a little much) But I should find a bit of time to have everything up and ready for the new game, and if not I'll just use the card walls, I've got plenty.

Also busy finishing off issue 2.
The combat rules are all written up in a real format as opposed to my usual bullet points in my notebook.

Now moving on to the included skirmish game to help teach the combat system.

I am also possibly going to include the first Scenario in the issue (or Lair as I call them) It all depends on how much room I have left after my usual rambling.

~Ripley





Saturday, 6 December 2014

Distribution, retailers, reprints, and the internet

What a month!
Hail all followers of the Lair of Sword and Sorcery Roleplaying game!
Lets get down to the Nitty Gritty, and have one of our uncomfortable conversations.
You may have read in previous posts or in the magazine my feelings about "the whole online thing".
I want everyone to buy their copies in a store, to help out their local economy, and to join their local community of gamers.
But I've found something out in the last month, people want to buy stuff online!
They have a community online and they are quite happy with that.
Well in my spirit of embracing all our brothers of Sword and Sorcery I'm going to start selling online, but in a way that I feel comfortable with.

So, for now, until I get everything set up you can continue to follow the link on the menu of "Where to buy" to find your local retailer to buy your copy.

In the future we will be adding a few more links, one for retailers to send them to the new retailer site (under construction waiting on approvals from the online economic powers that be).

Soon after will be a link for "buy online"

Printing schedule:

Here is how the printing schedule will happen.

Retailers will be able to order an issue as soon as it's released, 1 month later that issue will appear online.

As soon as a new issue is released all previous issues will be considered "reprints" and will still be available to retailers with a black and white cover.

All issues online will only sport the black and white cover and will be considered "reprints"

Pricing:
All retailers in my local area will sport a cover price of $4 (they get a bit of a deal as they don't have to pay for shipping)

Other retailers will have a cover price of $5 (shipping costs, blame society)

The online issues will sport a cover price of $6 (plus shipping and handling)

So if you want the snazzy colour covers and the lower cover price then please buy at your local brick and mortar store.
If you don't mind the black and white cover and like the convenience of buying online then we got you covered too.

Why?
I love local stores, without local stores I would never have met all of the great people I have over the years, would never have found out about all the great games and comics I have squandered my youth with, and probably would never have even gotten into this whole "gaming" thing.
If anyone is wondering why the gaming and comic book industry is shrinking every year then wonder no more, It's because people are not supporting their local stores, those people who wave the banner of our hobby, help all of those who are just finding out about this great hobby, are passing all their knowledge down to the next generation of sword swinging little ones.
I'm an old geezer now, with a wife, kid and house, so you won't see me hanging around at my local store too much (I'm either fixing something, running errands, or just spending time with the family) but when I do see something that I want, or need to stock up on a couple of pots of paint or a few more skeletons for my undead army, I stop by my local store.
And you should too.

~Ripley

Wednesday, 3 December 2014

Game designer Notes


Quiet Slayers, the Designer Speaks!

As I write up the rules into a final form I am noticing something
I spend more more time and space explaining why a rule is a certain way, or why the game of Lair is created in such and such a way.

Since I have only so many pages per issue you may wonder why I spend so long on these issues when I could just lay out the few pages of rules and be done with it.

It's because it's necessarily. There are so many roleplaying games out there, and so many ways to play them, so many types of players etc, that if I don't point out specifically why something is the way it is then people may gloss over the intent of the rule in favour of the  way the rule is written.

Lair is a very different kind of Roleplaying game and it fits it's role very well. It's for new games and old because it is not built to fit a certain mechanic or to suit a certain genre. It's built to be fast, fun, easy to learn, and just as importantly, to be easy to run.

It is the friday night game that you whip out and play for a few hours and then head out to the bar. It's the game you pull out when the drummer is going to be a few hours late to practice because he has to work second shift. It's something to do for fun.
It's a game that you can sit down and say "We are going to plough through this entire dungeon today and finally give that Sorceror guy a kick in the nuts."

Roleplaying is a game and a hobby, it's a lifestyle but shouldn't replace actual life. Lair is something you can play with a few friends after work and still make it home in time to take out the trash and put the kids to bed.

Instead of waiting until everyone has a lifestyle where all your players can gaurantee to be able to play once a week, on friday, from 6 till midnight, to actually start up a game (which will peter out in a couple of months) just whip out Lair right now, play a game, throw the characters back in the box and next time you have a few hours pull it out again. 

Instead of the endless planning of a game master, he can just whip out a Lair scenario, read the first page and you;re off and running, or play a quick skirmish. Gm can't play tonight, no problem someone else whip out the scenario and play the bad guys, it's just moving little guys around a board, being a gamemaster was never meant to become an epic level lifestyle of endless planning, building and writing.

Just Have fun instead!

Demonboard upgrade!



I am currently upgrading my Demonboard. My Salt dough blocks have served me well for a couple of years now but I'm now getting around to making a new set out of modelling clay. I found a good source for natural clay at my local dollar store  and was able to get enough to complete a set for 5 dollars. I'll post more pics after the weekend of the upgraded blocks as well as some tips for working with natural clay.
This is all to prepare for my group of heroes starting their new game.
I'm excited to start the group off in the new time period of Kartharka, The previous game took place 40 years before the current time period in the tumultuous time of troubles. A band of heroes struck off to make their fortunes but ended up changing the face of the Winterlands forever.It was a heady year for the Winterlands with rumors of strange beasts being dragged back from the wilds, the gods returning to the mountains and sorcery flowing through the town of Stroh-branock like water.
But after their brief time in the sun they ventured forth on their greatest challenge of all...never to return.
Look to future issues of Lair to follow their mighty exploits!
Before I upgrade my board here's a few more pics of what it looks like now.
All of the details how to make a demon board in a single day (or weekend if you like it fancy!) are in issue 1 of lair "The Demonboard Issue"




Tuesday, 18 November 2014

Behold the Winterlands


Beware the Mountains!
For all brave heroes ready to begin their life of adventure behold the Winterlands background page on the menu bar.
The most brutal of Kartharkas realms the Winterlands are the most ripe for the hero bold enough to grasp adventure by the neck and wring forth their fortunes.
Feast on this new background material and add thy comments!

~Ripley

Saturday, 15 November 2014

Hero Record Sheet Exposed!


Blasphemous Sorceries have conjured forth the Lair of Sword & Sorcery Hero Record sheet.

Hero creation is fully detailed in the upcoming issue 2, "The Combat Issue".

Follow the "Hero Record Sheet" link in the menu on the side to check it out.

You may not have the rules yet but feel free to draw up your own sheets, scan them, and send them in. Lair of Sword and Sorcery is all about do it yourself gaming and for you rogue heroes scouring the land for adventure, it all begins with the record sheet.

~Ripley


Spirit of Kartharka!


Behold!  All you adventurers in the bloody steppes of the world of Kartharka!
Posted on the menu is the new "Spirit of Karharka" link.

Click it with mighty abandon to learn more of the Spirit of the game "Lair of Sword & Sorcery",
reprinted from issue 1 of Lair of Sword & Sorcery.
You'll have to read issue 1 to find out what's up with the spooky wizard and his demonic friends.  Beware the Spooky Wizard!

On a completely unrelated note thanks everyone for checking this page out, we hit 100 page views.  Thanks to all you Mighty Adventurers!


Friday, 14 November 2014

Issue 1 back from the printers

Thanks everyone for visiting, glad to see some interest in the game.
I'll be posting more of the background during the weekend along with some colour photos from the issue.  

The interior printing is black and white but some of the photos deserve to get seen in colour so I'll be posting a few of them here.

Within the next week I hope to have copies in at least one store.

For everyone on the Web I am looking into a way to order copies.
I'm not interested in the usual print on demand or pdf download system, I want people to buy copies off the racks covered in fingerprints with bent covers. The game is printed in comic size format so it can sit comfortably on any retailers shelves that carry comics.

So if you're friends with a retailer have them contact me and I'll be glad to supply them through mail order. Pricing etc should be set within the week.